Home | Links | Contact Us | Post a job | Bookmark
Search jobs:
Home Computer Software Sr-SDE-Game-Engine


 SQL Server DBA
At hawkeye doing the right thing is at the core of all we do for our employees and clients.  E...


 Senior .Net Developer
Job description:   Maxonic is an established, growing, and well-respected nationwide IT S...


 Professional Services QA Engineer I
Seattle-based Varolii is the leading provider of enterprise customer communication solutions that ...


 Software Development Engineer, Shopping Intent
Amazon.com hires people from all types of backgrounds, into positions based all over the world. We ...


 Software Development Engineer, Search Inside the Book
Amazon.com hires people from all types of backgrounds, into positions based all over the world. We ...


 Principal Software Development Engineer - Prime
Amazon.com hires people from all types of backgrounds, into positions based all over the world. We ...


 Software Development Engineer, Distributed Systems Engineering
Amazon.com hires people from all types of backgrounds, into positions based all over the world. We ...


 Software Development Manager
Manager (Manager/Supervisor of Staff) R...


 Software Development Engineer - Prime
Amazon.com hires people from all types of backgrounds, into positions based all over the world. We ...


 Software Development Engineer - Vendor Systems
Amazon.com hires people from all types of backgrounds, into positions based all over the world. We ...


 Sr. SDE, Game Engine

Details
Country: USA
Location: Washington-Seattle Seattle
Total applied: 44
Job Category:IT/Software Development
Location:Seattle, WA 98121
Status:Full Time, Employee
Occupations:Software/System Architecture
Career Level:Experienced (Non-Manager)
Sr. SDE, Game Engine

Position Description:

RealNetworks Inc. is a leading creator of digital media services and software such as Rhapsody, RealArcade, and RealPlayer. Consumers use our services and software to find, play, purchase, and manage free and premium digital music, games and videos. Broadcasters, media companies, network operators, and other enterprises use our products ands services to manage and deliver digital media to personal computers, mobile phones, and other consumer electronic devices.GameHouse Studios produces some of the most popular and entertaining titles you can play on the Internet.The ideal candidate will drive the engine that drives the games! You will develop, enhance, and document the cross-platform engine used by our internal teams worldwide to build 10 games a year. You’ll work with the teams on game-specific features and tools. You’ll also be supporting and training them.You should be familiar with the internals of at least one game engine.GameHouse has short development cycles and no death marches. We try to foster a fun and creative work environment in our Pioneer Square office.PRINCIPLE DUTIES AND RESPONSIBILITIESEssential Functions: % of Time1. Upgrade and maintain GameHouse Foundation and tools 55%2. Create documentation and sample code 5%3. Support internal teams using GameHouse Foundation 25%4. Maintain infrastructure such as DRM and web game technology 5%5. Other programming tasks 10% QUANTITATIVE MEASURES:Candidate will be measured based on ability to complete projects on schedule. Other factors in determining experience will be an evaluation of code quality and readability, as well as communications skills.RealNetworks, Inc is proud to offer our full time employees an extensive benefits package, including vacation, medical, dental, vision, matching 401K, an employee stock purchase program and subsidized commuting options. Additional benefits include our charitable matching program, learning and development programs, employee wellness plans and more. RealNetworks is an equal opportunity employer. (EOE)

To Apply Visit RealNetworks, Inc.

Qualifications:

The GameHouse Foundation engine has been used in the creation of dozens of titles, and is the basis for 6 games currently in development on two continents. However, the Pioneer Square studio doesn’t have much experience with it, and it’s poorly documented. In addition, we are losing our local engine developer. GameHouse Foundation’s design is optimal for development teams of two engineers. While this will change over time, at present our one-developer teams aren’t operating at peak efficiency. This position will support them directly, and contribute towards engine improvement.Headcount (Please check the appropriate box below)0 New Position 1 Replacement Position Replacing: Steve MessickHeadcount Approval (Please note: Recruiting begins only after Staffing Council Approval)HR Manager: Vincent Amela Date: Hiring Manager: David DunhamDate: Vice President: Garrett Link Date: Requisition and Hiring InformationReq. Number: Opened: Date Filled: Start Date: New Employee Name: Level: Recruiter: Source: 0 Exempt (salaried) 0 Non-exempt (hourly)NOTE: A completed Job Description (attached below) must be attached to this requsition in order to proceed with the approval process. All completed Requistions and JDs should be sent by the VP with their approval to the Staffing Organization at recruiters@real.com Job Description PAGE 1TITLE: Sr. SDE, Game Engine DEPARTMENT: GameHouseDATE: 3 April 2008 MANAGER: David DunhamINTRODUCTORY SENTENCE (about the team/product/department)GameHouse Studios produces some of the most popular and entertaining titles you can play on the Internet.GENERAL SUMMARY/PURPOSEPlease be sure to provide a full summary of the role. This information is used in creating advertising and other public information regarding the position.We need you to drive the engine that drives the games! You will develop, enhance, and document the cross-platform engine used by our internal teams worldwide to build 10 games a year. You’ll work with the teams on game-specific features and tools. You’ll also be supporting and training them.You should be familiar with the internals of at least one game engine.GameHouse has short development cycles and no death marches. We try to foster a fun and creative work environment in our Pioneer Square office.PRINCIPLE DUTIES AND RESPONSIBILITIESList the five to six major job duties (essential job functions) in order of their importance and the percentage of time used to perform that duty. Be as specific as possible. Duties may include such activities as maintains department files, uses a variety of software to compose correspondence, provides recommendations on investment strategy, creates financial spreadsheets, etc. The total time should equal 100%.Essential Functions: % of Time1. Upgrade and maintain GameHouse Foundation and tools 55%2. Create documentation and sample code 5%3. Support internal teams using GameHouse Foundation 25%4. Maintain infrastructure such as DRM and web game technology 5%5. Other programming tasks 10%6. Non-Essential Functions:QUANTITATIVE MEASURES:Include information here regarding how the position will be measured (i.e. sales quota, call volume, etc.)Candidate will be measured based on ability to complete projects on schedule. Other factors in determining experience will be an evaluation of code quality and readability, as well as communications skills. Job Description PAGE 2JOB SPECIFICATIONSList the minimum and then the preferred levels of knowledge, skills, and abilities, education, and experience required for this position.Knowledge, Skills, and Abilities:Minimum:Advanced level C and C++ knowledgeExperience with Windows SDKExperience with 3D technology (DirectX or OpenGL)Knowledge of at least one game enginePreferred:Experience with cross-platform (Mac OS X or console) issuesCreated at least one game engineKnowledge of Lua or other scripting languagesPublished technical articlesEducation, Certification, and/or Training:Minimum:BS Computer science, related degree or equivalent experiencePreferred:BS Computer science or computer engineeringExperience:Minimum:5 years C/C++ programmingExperience with gamesPreferred:Experience with game enginesExperience with user-focused designExperience with developer technical supportPhysical Requirements/Working Conditions:Must be capable of working in an open environment.

- Apply for Sr. SDE, Game Engine

Your email:
Friend email:

Related jobs
  Product Marketing Manager, Subscriptions
Position Description: RealArcade.com is an independent operating unit of RealNetworks Inc., is the leading provider of download and online casual gaming experiences. W...
  Sr. Administrative Assistant
Position Description: RealNetworks, Inc. is a rapidly growing, cutting edge technology, web based digital music, online gaming and streaming company headquartered in S...
  Sr. Producer
Position Description: RealGames is the global leader in casual games. As a developer, publisher and distributor of the world’s most popular word- and puzzle games, ...
  Sr. Systems Engineer
Position Description: RealNetworks, Inc. is a rapidly growing, web based, digital music, online gaming and streaming company headquartered in Seattle, Washington, that ...
  Sr Web Developer
Local growing company is seeking Front End and Back In Sr. Web Developers.  Below are a list of skills we are seeking.  Great work environment and enjoy ...
  Solution Architect
Solution Architect Vorsite delivers Microsoft SharePoint and Search powered solutions. With extensive backgrounds in systems integration, Vorsite's ...
  Sales Account Manager
About the Company   Milliman is an international consulting firm that, for more than 50 years, has been evaluating risks and opportunities for clients in four major ...
  Systems Analyst - BI & Database Development
Vertafore, Inc. is the leading provider of specialized software, services and information for the U.S. insurance industry, delivering solutions to facilitate ...
  Sr. QA Lead
Sr. QA Lead - Seattle, WA QA Lead and Sr. QA Person MSFT technologies in a client server environment using SMS (systems management server). 3-5 years QA experience ...
  Software Test Engineer
Location: 2401 Elliott Ave. Second Floor, WA 98121 Status: Full Time, Employee Job Category: IT/Software Development C...

0.044

Archive: All jobs - Links - Links1 - Links2

Copyright (c)2007 HT06.org - All rights reserved